It has a 100 second active period and a 120 second reset timer. This detects torpedoes at 3.5km, surface ships at 5km and submarines running deep at 2km. San Diego's Hydroacoustic Search is standard for a tier VIII cruiser. This has a standard 80 second reset timer. San Diego recovers 100% of fire, flood and ramming damage. She queues of 50% of all shell, bomb, rocket and torpedo damage received, regardless if they are citadel hits or merely penetrations. It heals up to 14% of San Diego's starting HP per charge over 28 seconds. Her Repair Party comes with three charges. It comes with unlimited charges, a 5 second active period and a 60 second reset timer. San Diego's Damage Control Party is standard for a cruiser. Her Hydroacoustic Search combined with her good concealment gives her some limited (but powerful) vision control too. So too is knowing what large calibre AP shells can and cannot fuse on your citadel at what range. Her AA can be troll if a CV isn't prepared for it so you can lay an ambush if that's your thing. SAP trivializes ammunition choice, but there are times where her AP can net you more overall damage if you know when to use it She has a ton of consumables to micromanage. The only reason I didn't give this ship a Difficult evaluation is that she has heals and her SAP is pretty brainless once you learn to load it to the exclusion of all else.įor a veteran player, there's so much to know. And I pity the poor newbie that buys here thinking that her AA will always be strong. While I would like to think most will stick to SAP, I know there's going to be someone out there who wonders why they can't make the ship's ammo work. Even her ammunition choice has a pitfall with her AP being heavily situational. Knowing where to setup and when to shoot or not is life and death in this ship and that's only going to frustrate inexperienced players. She's too fragile and too reliant on using (and abusing) spotting mechanics to stay alive. San Diego is not a good ship for new players. Skill Ceiling: Low / Moderate / HIGH/ Extreme Skill Floor: Simple / Casual / CHALLENGING / Difficult Her Main Battery Reload Booster only provides a 33.3% speed increase and a painfully long 180 second reset timer. When her Defensive AA Fire consumable is on cooldown, her AA is weak. Painfully short-ranged torpedoes with only a 4.5km reach. No HE shells whatsoever, so unable to start fires. Low damage on her SAP shells for their calibre. ![]() ![]() Slow base reload for a 127mm armed ship of 5.5 seconds. Her armour may as well be made of paper, providing almost no protection to even destroyer calibre guns. Tiny hit point pool for a tier VIII cruiser at 27,900hp. Unlike most American cruisers, she has torpedoes!Īgile, with a small turning radius and good rate of turn.Ī Repair Party that always queues a minimum of 50% of damage received.Ī Hydroacoustic Search on its own slot (as opposed to sharing it with DFAA).Ī Special Defensive AA Fire consumable with a shorter reset timer and increased sustained DPS.Īnd access to a limited Main Battery Reload Booster. She has access to semi armour piercing (SAP) ammunition. Heavy armament of sixteen 127mm guns, capable of delivering a 14-gun broadside. Please be aware that her performance may change in the future. To the best of my knowledge, the statistics discussed in this review are current as of patch 0.11.11. The following is a review of San Diego, the tier VIII premium American Cruiser, brought to you by my patrons on Patreon.
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